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AkuraPare

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MB3D And ZOO

2 min read

AI generated images are everywhere and while i can think anything about authorship or originality, i have to admit that playing with it is real fun and results are sometimes astonishing. i am not interested in generating images from word description. But using fractal structure as a base - covering existing structures with various surfaces or "augmenting" it with industrial/natural/scifi feel - could be a lot more interesting.


i have almost zero experience with ai web interfaces so i took inspiration from gallery of https://www.deviantart.com/isider (thank you very much, dear Isa!) just because i really like style and results.


Link to ZOO ui (used models: depth, normal): https://zoo.replicate.dev/controlnet

base fractal images: jpg, 1920x1080 (yes, could be png but it is just fun),

i got 3x2x6 images (3 inputs, depth/normal model, 6 variations for each), took the best

results up-scaled twice with Waifu2x with no additional post process.


455z2c3d.jpg and results (2x depth model/2x normal model):

455z2c3d
455z2c3d-depth-06
455z2c3d-normal-02
455z2c3d-normal-05
455z2c3d-normal-06

543c2g2b2.jpg and results (2x depth model/2x normal model):

543c2g2b2
543c2g2b2-depth-01
543c2g2b2-depth-02
543c2g2b2-normal-02
543c2g2b2-normal-05

738g4-2.jpg and results (2x depth model/2x normal model):

738g4-2
738g4-2-depth-03
738g4-2-depth-05
738g4-2-normal-01
738g4-2-normal-03

and that's it for now, wish you the best! drink you poisons, enjoy life :wave:

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Hello anybody interested in making of mb3d animated loops :)


1 Wheels

2 Pumps

3 Whirls

4 Ectoplasmic Convertor

5 Factory

6 Engine

7 Merry-Go-Round

8 Water Base

9 Orchard


idea - make funny animated 3d fractals, prepare it accessible way for other da fractal fans and at last (but not at least) not to spend weeks waiting for 3000 frames of fly over lovely scenery from point 1 abruptly ending at point 2... cool. but not so much without experienced post-process and more thought out scenario and cuts and added elements etc.


scenario - funny is there are looping possibilities almost anywhere but not always it keeps together nice way during the whole cycle. i decided to do more childish, simple loops (while thinking about pair of 3 difs formulas in demin both animated somehow complementary). rotate, scale and move as always :D circular movements, changes at height map surface, growing and fading, increasing and decreasing, lift it up and put it down, switch it on and off again, repeat it all rhythmically in various moments, speeds and proportions, and finally close it all in perfect eternal loop... just count your steps well, my friend ;)


format - after some searching and testing it seems like the best way of distributing render is simple archive containing all frames needed for construction of the final loop. it is annoying but because i keep no. of frames at 10/20 archive file is not too big. the next best choice is scr - practically exe format containing all frames (+ slideshow parameters, i suppose). i never tried animated png... maybe in the near future? scr is not allowed to upload nor other video formats like avi, mp4, mkv (which i am not able to play in loop without the short gap anyway). only gif remains but gif often makes things a lot more ugly and that is why i upload small jpg archives too. all is rendered to 1920x1080/aa2 bmp files...


render - it is relatively simple to do all needed steps with basic mb3d animation process knowledge, just check all settings once more before starting render. i did not yesterday with the last one (9 Orchard) and was surprised with frame 37 later in the morning. everything was ok but i did not change 50 frames between keyframes to 1 :stupidme: so i was practically in the beginning.


it reminds me another aspect: i re-played 37 useless frames few times and it was visible water-like surfaces need slower frame rate (5-10 times) or at least it is my experience. that is the reason why i made (8 Water Base) at only 5 frames per seconds - using advantage of otherwise static scenario. there should be 1 or 2 blinking positional lights but they are all permanently off these days :)


some more mb3d technicalities - difs are definitely easier to manage and almost always faster to render (de mix is great too). not all formulas have useful parameters like addx or rotatez and in that case _transform could help (seems to be the most useful pre-transform formula to me). sometimes less is more - i would rather let big sphere surface still now (5 Factory) or make that fatty staircase slower while changing point of view close to the "eye of the cyclone" (3 Whirls).


i will maybe add more - have no idea if anybody is interested. wish you all the best :sun:


https://www.youtube.com/watch?v=14b_yqIVeLg


edit: all uploaded animated gifs (except one) are re-uploaded as pngs now - so it preserves all qualities of not post-processed MB3D render output.

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My first (supposedly simple) intention was to upload 2 short hd loops of animated fractals but i have no idea how to upload video format as avi, mp4 or mkv.


probably still not possible... wait! except animated gif or not? i definitely uploaded some in the past to my animations gallery... but i have no idea how to upload even ugly animated gifs:blushes: so if i am stupid, please help!


for fractal fans who are not afraid :) here: wheels and pumps are zip files with 10, resp. 20 jpg files which could be played for example in old good free irfanview sw as slideshow (with automatic slide advancement set to 0,04 s). hd is worth it - every frame of the 2nd one cost 40 minutes, with reflections, dof, everything.


HAPPY NEW YEAR


edit: irfanview has nice possibility to export slideshow to windows screensaver format (*.scr)

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Photo 1920x1080 2020-09-05 19-22-26

Immersed into Flowscape using mb3d panorama render as a sky


inspiration: https://www.youtube.com/watch?v=FFoY0CE1Sbc&list=OLAK5uy_kQRnNSIUB4dGcTtXmWQ2IoBvQiDdMBdvM&index=5

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Photo 1920x1080 2020-08-30 21-55-17

18 hours to full moon,

no new fractal explorations,

relaxing with flowscape,

it seems to put my tamagochi's graphic circuits under a lot of stress,

so we listen to https://www.youtube.com/watch?v=puZ0o4x-aKs to cool down


wish you the best...

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